abstract vessel/systems

This commit is contained in:
geoffsee
2025-07-03 11:30:39 -04:00
parent 5711d84698
commit f0935f2b54
10 changed files with 77 additions and 227 deletions

View File

@@ -14,7 +14,7 @@ pub mod depth_gauge;
pub mod compass_gauge; pub mod compass_gauge;
pub mod engine_status; pub mod engine_status;
pub mod navigation_display; pub mod navigation_display;
pub mod yacht_data; pub mod vessel_data;
pub mod instrument_cluster; pub mod instrument_cluster;
pub mod gps_indicator; pub mod gps_indicator;
pub mod radar_indicator; pub mod radar_indicator;
@@ -31,7 +31,7 @@ pub use depth_gauge::*;
pub use compass_gauge::*; pub use compass_gauge::*;
pub use engine_status::*; pub use engine_status::*;
pub use navigation_display::*; pub use navigation_display::*;
pub use yacht_data::*; pub use vessel_data::*;
pub use instrument_cluster::*; pub use instrument_cluster::*;
pub use gps_indicator::*; pub use gps_indicator::*;
pub use radar_indicator::*; pub use radar_indicator::*;

View File

@@ -2,8 +2,6 @@
use bevy::prelude::*; use bevy::prelude::*;
// Placeholder for UI components
// This module will contain reusable UI components for the yacht pit application
pub struct ComponentsPlugin; pub struct ComponentsPlugin;

View File

@@ -5,7 +5,7 @@ use super::compass_gauge::CompassGauge;
/// Yacht data resource containing all sensor readings /// Yacht data resource containing all sensor readings
#[derive(Resource)] #[derive(Resource)]
pub struct YachtData { pub struct VesselData {
pub speed: f32, // knots pub speed: f32, // knots
pub depth: f32, // meters pub depth: f32, // meters
pub heading: f32, // degrees pub heading: f32, // degrees
@@ -16,7 +16,7 @@ pub struct YachtData {
pub wind_direction: f32, // degrees pub wind_direction: f32, // degrees
} }
impl Default for YachtData { impl Default for VesselData {
fn default() -> Self { fn default() -> Self {
Self { Self {
speed: 12.5, speed: 12.5,
@@ -32,25 +32,25 @@ impl Default for YachtData {
} }
/// Updates yacht data with simulated sensor readings /// Updates yacht data with simulated sensor readings
pub fn update_yacht_data(mut yacht_data: ResMut<YachtData>, time: Res<Time>) { pub fn update_vessel_data(mut vessel_data: ResMut<VesselData>, time: Res<Time>) {
let t = time.elapsed_secs(); let t = time.elapsed_secs();
// Simulate realistic yacht data with some variation // Simulate realistic yacht data with some variation
yacht_data.speed = 12.5 + (t * 0.3).sin() * 2.0; vessel_data.speed = 12.5 + (t * 0.3).sin() * 2.0;
yacht_data.depth = 15.2 + (t * 0.1).sin() * 3.0; vessel_data.depth = 15.2 + (t * 0.1).sin() * 3.0;
yacht_data.heading = (yacht_data.heading + time.delta_secs() * 5.0) % 360.0; vessel_data.heading = (vessel_data.heading + time.delta_secs() * 5.0) % 360.0;
yacht_data.engine_temp = 82.0 + (t * 0.2).sin() * 3.0; vessel_data.engine_temp = 82.0 + (t * 0.2).sin() * 3.0;
yacht_data.wind_speed = 8.3 + (t * 0.4).sin() * 1.5; vessel_data.wind_speed = 8.3 + (t * 0.4).sin() * 1.5;
yacht_data.wind_direction = (yacht_data.wind_direction + time.delta_secs() * 10.0) % 360.0; vessel_data.wind_direction = (vessel_data.wind_direction + time.delta_secs() * 10.0) % 360.0;
// Slowly drain fuel and battery (very slowly for demo purposes) // Slowly drain fuel and battery (very slowly for demo purposes)
yacht_data.fuel_level = (yacht_data.fuel_level - time.delta_secs() * 0.01).max(0.0); vessel_data.fuel_level = (vessel_data.fuel_level - time.delta_secs() * 0.01).max(0.0);
yacht_data.battery_level = (yacht_data.battery_level - time.delta_secs() * 0.005).max(0.0); vessel_data.battery_level = (vessel_data.battery_level - time.delta_secs() * 0.005).max(0.0);
} }
/// Updates the display values for all instrument gauges /// Updates the display values for all instrument gauges
pub fn update_instrument_displays( pub fn update_instrument_displays(
yacht_data: Res<YachtData>, vessel_data: Res<VesselData>,
mut speed_query: Query<&mut Text, (With<SpeedGauge>, Without<DepthGauge>, Without<CompassGauge>)>, mut speed_query: Query<&mut Text, (With<SpeedGauge>, Without<DepthGauge>, Without<CompassGauge>)>,
mut depth_query: Query<&mut Text, (With<DepthGauge>, Without<SpeedGauge>, Without<CompassGauge>)>, mut depth_query: Query<&mut Text, (With<DepthGauge>, Without<SpeedGauge>, Without<CompassGauge>)>,
mut compass_query: Query<&mut Text, (With<CompassGauge>, Without<SpeedGauge>, Without<DepthGauge>)>, mut compass_query: Query<&mut Text, (With<CompassGauge>, Without<SpeedGauge>, Without<DepthGauge>)>,
@@ -58,20 +58,20 @@ pub fn update_instrument_displays(
// Update speed display // Update speed display
for mut text in speed_query.iter_mut() { for mut text in speed_query.iter_mut() {
if text.0.contains('.') { if text.0.contains('.') {
text.0 = format!("{:.1}", yacht_data.speed); text.0 = format!("{:.1}", vessel_data.speed);
} }
} }
// Update depth display // Update depth display
for mut text in depth_query.iter_mut() { for mut text in depth_query.iter_mut() {
if text.0.contains('.') { if text.0.contains('.') {
text.0 = format!("{:.1}", yacht_data.depth); text.0 = format!("{:.1}", vessel_data.depth);
} }
} }
// Update compass display // Update compass display
for mut text in compass_query.iter_mut() { for mut text in compass_query.iter_mut() {
text.0 = format!("{:03.0}", yacht_data.heading); text.0 = format!("{:03.0}", vessel_data.heading);
} }
} }
@@ -80,12 +80,12 @@ mod tests {
use super::*; use super::*;
#[test] #[test]
fn test_yacht_data_default() { fn test_vessel_data_default() {
let yacht_data = YachtData::default(); let vessel_data = VesselData::default();
assert_eq!(yacht_data.speed, 12.5); assert_eq!(vessel_data.speed, 12.5);
assert_eq!(yacht_data.depth, 15.2); assert_eq!(vessel_data.depth, 15.2);
assert_eq!(yacht_data.heading, 45.0); assert_eq!(vessel_data.heading, 45.0);
assert_eq!(yacht_data.fuel_level, 75.0); assert_eq!(vessel_data.fuel_level, 75.0);
assert_eq!(yacht_data.battery_level, 88.0); assert_eq!(vessel_data.battery_level, 88.0);
} }
} }

View File

@@ -1,15 +1,16 @@
#![allow(clippy::type_complexity)] #![allow(clippy::type_complexity)]
pub mod player; pub mod player;
pub mod systems; mod marine;
pub mod yacht_systems; use marine::*;
// Re-export components from the components crate // Re-export components from the components crate
pub use components::{ pub use components::{
setup_instrument_cluster, update_instrument_displays, update_yacht_data, YachtData, setup_instrument_cluster, update_instrument_displays, update_vessel_data, VesselData,
SpeedGauge, DepthGauge, CompassGauge, EngineStatus, NavigationDisplay, SpeedGauge, DepthGauge, CompassGauge, EngineStatus, NavigationDisplay,
InstrumentCluster, GpsIndicator, RadarIndicator, AisIndicator, SystemDisplay InstrumentCluster, GpsIndicator, RadarIndicator, AisIndicator, SystemDisplay
}; };
pub use player::{get_yacht_systems, setup_instrument_cluster_system, PlayerPlugin}; pub use player::{get_vessel_systems, setup_instrument_cluster_system, PlayerPlugin};
pub use yacht_systems::{create_yacht_systems, AisSystem, GpsSystem, RadarSystem, SystemInteraction, SystemStatus, YachtSystem}; pub use vessel_systems::{create_vessel_systems, AisSystem, GpsSystem, RadarSystem, SystemInteraction, SystemStatus, VesselSystem};

View File

@@ -0,0 +1 @@
pub mod vessel_systems;

View File

@@ -1,12 +1,12 @@
//! Concrete implementations of yacht systems using the SystemManager abstraction //! Concrete implementations of vessel systems using the SystemManager abstraction
//! //!
//! This module provides implementations of the YachtSystem trait for GPS, Radar, and AIS systems, //! This module provides implementations of the VesselSystem trait for GPS, Radar, and AIS systems,
//! bridging the existing functionality with the new higher-level abstraction. //! bridging the existing functionality with the new higher-level abstraction.
use bevy::prelude::*; use bevy::prelude::*;
use components::YachtData; use components::VesselData;
/// Status of a yacht system /// Status of a vessel system
#[derive(Debug, Clone, PartialEq)] #[derive(Debug, Clone, PartialEq)]
pub enum SystemStatus { pub enum SystemStatus {
Active, Active,
@@ -25,11 +25,11 @@ pub enum SystemInteraction {
} }
/// Common trait for all yacht systems /// Common trait for all yacht systems
pub trait YachtSystem: Send + Sync { pub trait VesselSystem: Send + Sync {
fn id(&self) -> &'static str; fn id(&self) -> &'static str;
fn display_name(&self) -> &'static str; fn display_name(&self) -> &'static str;
fn update(&mut self, yacht_data: &YachtData, time: &Time); fn update(&mut self, yacht_data: &VesselData, time: &Time);
fn render_display(&self, yacht_data: &YachtData) -> String; fn render_display(&self, yacht_data: &VesselData) -> String;
fn handle_interaction(&mut self, interaction: SystemInteraction) -> bool; fn handle_interaction(&mut self, interaction: SystemInteraction) -> bool;
fn status(&self) -> SystemStatus; fn status(&self) -> SystemStatus;
} }
@@ -51,7 +51,7 @@ impl GpsSystem {
} }
} }
impl YachtSystem for GpsSystem { impl VesselSystem for GpsSystem {
fn id(&self) -> &'static str { fn id(&self) -> &'static str {
"gps" "gps"
} }
@@ -60,14 +60,14 @@ impl YachtSystem for GpsSystem {
"GPS Navigation" "GPS Navigation"
} }
fn update(&mut self, _yacht_data: &YachtData, time: &Time) { fn update(&mut self, _yacht_data: &VesselData, time: &Time) {
// Simulate satellite connection variations // Simulate satellite connection variations
let t = time.elapsed_secs(); let t = time.elapsed_secs();
self.satellites_connected = (12.0 + (t * 0.1).sin() * 2.0).max(8.0) as u8; self.satellites_connected = (12.0 + (t * 0.1).sin() * 2.0).max(8.0) as u8;
self.hdop = 0.8 + (t * 0.05).sin() * 0.2; self.hdop = 0.8 + (t * 0.05).sin() * 0.2;
} }
fn render_display(&self, yacht_data: &YachtData) -> String { fn render_display(&self, yacht_data: &VesselData) -> String {
format!( format!(
"GPS NAVIGATION SYSTEM\n\n\ "GPS NAVIGATION SYSTEM\n\n\
Position: 43°38'19.5\"N 1°26'58.3\"W\n\ Position: 43°38'19.5\"N 1°26'58.3\"W\n\
@@ -140,7 +140,7 @@ impl RadarSystem {
} }
} }
impl YachtSystem for RadarSystem { impl VesselSystem for RadarSystem {
fn id(&self) -> &'static str { fn id(&self) -> &'static str {
"radar" "radar"
} }
@@ -149,12 +149,12 @@ impl YachtSystem for RadarSystem {
"Radar System" "Radar System"
} }
fn update(&mut self, _yacht_data: &YachtData, time: &Time) { fn update(&mut self, _yacht_data: &VesselData, time: &Time) {
// Update radar sweep angle // Update radar sweep angle
self.sweep_angle = (time.elapsed_secs() * 60.0) % 360.0; self.sweep_angle = (time.elapsed_secs() * 60.0) % 360.0;
} }
fn render_display(&self, _yacht_data: &YachtData) -> String { fn render_display(&self, _yacht_data: &VesselData) -> String {
format!( format!(
"RADAR SYSTEM - {:.0} NM RANGE\n\n\ "RADAR SYSTEM - {:.0} NM RANGE\n\n\
Status: {}\n\ Status: {}\n\
@@ -257,7 +257,7 @@ impl AisSystem {
} }
} }
impl YachtSystem for AisSystem { impl VesselSystem for AisSystem {
fn id(&self) -> &'static str { fn id(&self) -> &'static str {
"ais" "ais"
} }
@@ -266,12 +266,12 @@ impl YachtSystem for AisSystem {
"AIS System" "AIS System"
} }
fn update(&mut self, _yacht_data: &YachtData, _time: &Time) { fn update(&mut self, _yacht_data: &VesselData, _time: &Time) {
// AIS system is relatively static, but we could simulate // AIS system is relatively static, but we could simulate
// vessel movements or signal strength variations here // vessel movements or signal strength variations here
} }
fn render_display(&self, _yacht_data: &YachtData) -> String { fn render_display(&self, _yacht_data: &VesselData) -> String {
format!( format!(
"AIS - AUTOMATIC IDENTIFICATION SYSTEM\n\n\ "AIS - AUTOMATIC IDENTIFICATION SYSTEM\n\n\
Status: {}\n\ Status: {}\n\
@@ -345,7 +345,7 @@ impl YachtSystem for AisSystem {
} }
/// Helper function to create and register all yacht systems /// Helper function to create and register all yacht systems
pub fn create_yacht_systems() -> Vec<Box<dyn YachtSystem>> { pub fn create_vessel_systems() -> Vec<Box<dyn VesselSystem>> {
vec![ vec![
Box::new(GpsSystem::new()), Box::new(GpsSystem::new()),
Box::new(RadarSystem::new()), Box::new(RadarSystem::new()),
@@ -364,7 +364,7 @@ mod tests {
assert_eq!(gps.display_name(), "GPS Navigation"); assert_eq!(gps.display_name(), "GPS Navigation");
assert_eq!(gps.status(), SystemStatus::Active); assert_eq!(gps.status(), SystemStatus::Active);
let yacht_data = YachtData::default(); let yacht_data = VesselData::default();
let display = gps.render_display(&yacht_data); let display = gps.render_display(&yacht_data);
assert!(display.contains("GPS NAVIGATION SYSTEM")); assert!(display.contains("GPS NAVIGATION SYSTEM"));
assert!(display.contains("Satellites: 12 connected")); assert!(display.contains("Satellites: 12 connected"));
@@ -378,7 +378,7 @@ mod tests {
// Test configuration // Test configuration
assert!(radar.handle_interaction(SystemInteraction::Configure("range".to_string(), "24".to_string()))); assert!(radar.handle_interaction(SystemInteraction::Configure("range".to_string(), "24".to_string())));
let display = radar.render_display(&YachtData::default()); let display = radar.render_display(&VesselData::default());
assert!(display.contains("24 NM RANGE")); assert!(display.contains("24 NM RANGE"));
} }
@@ -395,7 +395,7 @@ mod tests {
#[test] #[test]
fn test_create_yacht_systems() { fn test_create_yacht_systems() {
let systems = create_yacht_systems(); let systems = create_vessel_systems();
assert_eq!(systems.len(), 3); assert_eq!(systems.len(), 3);
let ids: Vec<&str> = systems.iter().map(|s| s.id()).collect(); let ids: Vec<&str> = systems.iter().map(|s| s.id()).collect();

View File

@@ -1,27 +1,26 @@
use bevy::prelude::*; use bevy::prelude::*;
use components::{setup_instrument_cluster, YachtData, update_yacht_data, update_instrument_displays}; use components::{setup_instrument_cluster, VesselData, update_vessel_data, update_instrument_displays};
use super::yacht_systems::{create_yacht_systems, YachtSystem}; use super::vessel_systems::{create_vessel_systems, VesselSystem};
pub struct PlayerPlugin; pub struct PlayerPlugin;
/// This plugin handles the futuristic yacht instrument cluster /// bind domain to bevy
/// The main app should handle state management and system registration
impl Plugin for PlayerPlugin { impl Plugin for PlayerPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.init_resource::<YachtData>() app.init_resource::<VesselData>()
.add_systems( .add_systems(
Update, Update,
(update_yacht_data, update_instrument_displays) (update_vessel_data, update_instrument_displays)
); );
} }
} }
/// Setup function for instrument cluster - to be called by the main app /// Setup function called by the main app
pub fn setup_instrument_cluster_system() -> impl Fn(Commands) { pub fn setup_instrument_cluster_system() -> impl Fn(Commands) {
setup_instrument_cluster setup_instrument_cluster
} }
/// Initialize yacht systems - returns the systems for registration /// Initialize marine systems - returns the systems for registration
pub fn get_yacht_systems() -> Vec<Box<dyn YachtSystem>> { pub fn get_vessel_systems() -> Vec<Box<dyn VesselSystem>> {
create_yacht_systems() create_vessel_systems()
} }

View File

@@ -1,149 +0,0 @@
use bevy::prelude::*;
use components::{YachtData, GpsIndicator, RadarIndicator, AisIndicator, SystemDisplay};
/// Resource to track which system is currently selected
#[derive(Resource, Default)]
pub struct SelectedSystem {
pub current: Option<SystemType>,
}
/// Types of navigation systems available
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum SystemType {
Gps,
Radar,
Ais,
}
/// Handles user interactions with system indicator buttons
pub fn handle_system_interactions(
mut selected_system: ResMut<SelectedSystem>,
mut interaction_query: Query<
(&Interaction, &mut BackgroundColor, Option<&GpsIndicator>, Option<&RadarIndicator>, Option<&AisIndicator>),
(Changed<Interaction>, With<Button>),
>,
) {
for (interaction, mut background_color, gps, radar, ais) in &mut interaction_query {
match *interaction {
Interaction::Pressed => {
if gps.is_some() {
selected_system.current = Some(SystemType::Gps);
*background_color = BackgroundColor(Color::linear_rgb(0.0, 0.3, 0.5));
} else if radar.is_some() {
selected_system.current = Some(SystemType::Radar);
*background_color = BackgroundColor(Color::linear_rgb(0.0, 0.3, 0.5));
} else if ais.is_some() {
selected_system.current = Some(SystemType::Ais);
*background_color = BackgroundColor(Color::linear_rgb(0.0, 0.3, 0.5));
}
}
Interaction::Hovered => {
*background_color = BackgroundColor(Color::linear_rgb(0.15, 0.15, 0.2));
}
Interaction::None => {
*background_color = BackgroundColor(Color::linear_rgb(0.1, 0.1, 0.15));
}
}
}
}
/// Updates the system display area with detailed information about the selected system
pub fn update_system_display(
selected_system: Res<SelectedSystem>,
mut display_query: Query<&mut Text, With<SystemDisplay>>,
yacht_data: Res<YachtData>,
time: Res<Time>,
) {
if let Ok(mut text) = display_query.single_mut() {
match selected_system.current {
Some(SystemType::Gps) => {
text.0 = format!(
"GPS NAVIGATION SYSTEM\n\n\
Position: 43°38'19.5\"N 1°26'58.3\"W\n\
Heading: {:.0}°\n\
Speed: {:.1} knots\n\
Course Over Ground: {:.0}°\n\
Satellites: 12 connected\n\
HDOP: 0.8 (Excellent)\n\
\n\
Next Waypoint: MONACO HARBOR\n\
Distance: 127.3 NM\n\
ETA: 10h 12m",
yacht_data.heading,
yacht_data.speed,
yacht_data.heading + 5.0
);
}
Some(SystemType::Radar) => {
let sweep_angle = (time.elapsed_secs() * 60.0) % 360.0;
text.0 = format!(
"RADAR SYSTEM - 12 NM RANGE\n\n\
Status: ACTIVE\n\
Sweep: {:.0}°\n\
Gain: AUTO\n\
Sea Clutter: -15 dB\n\
Rain Clutter: OFF\n\
\n\
CONTACTS DETECTED:\n\
• Vessel 1: 2.3 NM @ 045° (15 kts)\n\
• Vessel 2: 5.7 NM @ 180° (8 kts)\n\
• Land Mass: 8.2 NM @ 270°\n\
• Buoy: 1.1 NM @ 315°",
sweep_angle
);
}
Some(SystemType::Ais) => {
text.0 = format!(
"AIS - AUTOMATIC IDENTIFICATION SYSTEM\n\n\
Status: RECEIVING\n\
Own Ship MMSI: 123456789\n\
\n\
NEARBY VESSELS:\n\
\n\
🛥️ M/Y SERENITY\n\
MMSI: 987654321\n\
Distance: 2.1 NM @ 045°\n\
Speed: 12.5 kts\n\
Course: 180°\n\
\n\
🚢 CARGO VESSEL ATLANTIS\n\
MMSI: 456789123\n\
Distance: 5.8 NM @ 270°\n\
Speed: 18.2 kts\n\
Course: 090°\n\
\n\
⛵ S/Y WIND DANCER\n\
MMSI: 789123456\n\
Distance: 1.3 NM @ 135°\n\
Speed: 6.8 kts\n\
Course: 225°"
);
}
None => {
text.0 = "".to_string();
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_system_type_enum() {
let gps = SystemType::Gps;
let radar = SystemType::Radar;
let ais = SystemType::Ais;
assert_ne!(gps, radar);
assert_ne!(radar, ais);
assert_ne!(ais, gps);
}
#[test]
fn test_selected_system_default() {
let selected_system = SelectedSystem::default();
assert_eq!(selected_system.current, None);
}
}

View File

@@ -6,13 +6,13 @@
use bevy::prelude::*; use bevy::prelude::*;
use std::collections::HashMap; use std::collections::HashMap;
use systems::{YachtSystem, SystemInteraction, SystemStatus}; use systems::{VesselSystem, SystemInteraction, SystemStatus};
use components::{YachtData, SystemIndicator, SystemDisplayArea}; use components::{VesselData, SystemIndicator, SystemDisplayArea};
/// Resource for managing all yacht systems /// Resource for managing all yacht systems
#[derive(Resource)] #[derive(Resource)]
pub struct SystemManager { pub struct SystemManager {
systems: HashMap<String, Box<dyn YachtSystem>>, systems: HashMap<String, Box<dyn VesselSystem>>,
active_system: Option<String>, active_system: Option<String>,
system_order: Vec<String>, system_order: Vec<String>,
} }
@@ -27,14 +27,14 @@ impl SystemManager {
} }
/// Register a new yacht system /// Register a new yacht system
pub fn register_system(&mut self, system: Box<dyn YachtSystem>) { pub fn register_system(&mut self, system: Box<dyn VesselSystem>) {
let id = system.id().to_string(); let id = system.id().to_string();
self.system_order.push(id.clone()); self.system_order.push(id.clone());
self.systems.insert(id, system); self.systems.insert(id, system);
} }
/// Get the currently active system /// Get the currently active system
pub fn active_system(&self) -> Option<&dyn YachtSystem> { pub fn active_system(&self) -> Option<&dyn VesselSystem> {
self.active_system.as_ref() self.active_system.as_ref()
.and_then(|id| self.systems.get(id)) .and_then(|id| self.systems.get(id))
.map(|system| system.as_ref()) .map(|system| system.as_ref())
@@ -51,7 +51,7 @@ impl SystemManager {
} }
/// Get all registered systems in order /// Get all registered systems in order
pub fn get_systems(&self) -> Vec<&dyn YachtSystem> { pub fn get_systems(&self) -> Vec<&dyn VesselSystem> {
self.system_order.iter() self.system_order.iter()
.filter_map(|id| self.systems.get(id)) .filter_map(|id| self.systems.get(id))
.map(|system| system.as_ref()) .map(|system| system.as_ref())
@@ -59,7 +59,7 @@ impl SystemManager {
} }
/// Update all systems /// Update all systems
pub fn update_systems(&mut self, yacht_data: &YachtData, time: &Time) { pub fn update_systems(&mut self, yacht_data: &VesselData, time: &Time) {
for system in self.systems.values_mut() { for system in self.systems.values_mut() {
system.update(yacht_data, time); system.update(yacht_data, time);
} }
@@ -75,12 +75,12 @@ impl SystemManager {
} }
/// Get system by ID /// Get system by ID
pub fn get_system(&self, system_id: &str) -> Option<&dyn YachtSystem> { pub fn get_system(&self, system_id: &str) -> Option<&dyn VesselSystem> {
self.systems.get(system_id).map(|s| s.as_ref()) self.systems.get(system_id).map(|s| s.as_ref())
} }
/// Get mutable system by ID /// Get mutable system by ID
pub fn get_system_mut(&mut self, system_id: &str) -> Option<&mut Box<dyn YachtSystem>> { pub fn get_system_mut(&mut self, system_id: &str) -> Option<&mut Box<dyn VesselSystem>> {
self.systems.get_mut(system_id) self.systems.get_mut(system_id)
} }
} }
@@ -112,7 +112,7 @@ impl Plugin for SystemManagerPlugin {
/// System to update all yacht systems /// System to update all yacht systems
fn update_all_systems( fn update_all_systems(
mut system_manager: ResMut<SystemManager>, mut system_manager: ResMut<SystemManager>,
yacht_data: Res<components::YachtData>, yacht_data: Res<components::VesselData>,
time: Res<Time>, time: Res<Time>,
) { ) {
system_manager.update_systems(&yacht_data, &time); system_manager.update_systems(&yacht_data, &time);
@@ -150,7 +150,7 @@ fn handle_system_indicator_interactions(
fn update_system_display_content( fn update_system_display_content(
system_manager: Res<SystemManager>, system_manager: Res<SystemManager>,
mut display_query: Query<&mut Text, With<SystemDisplayArea>>, mut display_query: Query<&mut Text, With<SystemDisplayArea>>,
yacht_data: Res<components::YachtData>, yacht_data: Res<components::VesselData>,
) { ) {
if let Ok(mut text) = display_query.single_mut() { if let Ok(mut text) = display_query.single_mut() {
if let Some(active_system) = system_manager.active_system() { if let Some(active_system) = system_manager.active_system() {
@@ -164,7 +164,7 @@ fn update_system_display_content(
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
use components::YachtData; use components::VesselData;
struct MockSystem { struct MockSystem {
id: &'static str, id: &'static str,
@@ -172,11 +172,11 @@ mod tests {
status: SystemStatus, status: SystemStatus,
} }
impl YachtSystem for MockSystem { impl VesselSystem for MockSystem {
fn id(&self) -> &'static str { self.id } fn id(&self) -> &'static str { self.id }
fn display_name(&self) -> &'static str { self.name } fn display_name(&self) -> &'static str { self.name }
fn update(&mut self, _yacht_data: &YachtData, _time: &Time) {} fn update(&mut self, _yacht_data: &VesselData, _time: &Time) {}
fn render_display(&self, _yacht_data: &YachtData) -> String { fn render_display(&self, _yacht_data: &VesselData) -> String {
format!("Mock system: {}", self.name) format!("Mock system: {}", self.name)
} }
fn handle_interaction(&mut self, _interaction: SystemInteraction) -> bool { true } fn handle_interaction(&mut self, _interaction: SystemInteraction) -> bool { true }

View File

@@ -11,7 +11,7 @@ use bevy::prelude::*;
use crate::core::{ActionsPlugin, SystemManagerPlugin}; use crate::core::{ActionsPlugin, SystemManagerPlugin};
use crate::core::system_manager::SystemManager; use crate::core::system_manager::SystemManager;
use crate::ui::{LoadingPlugin, MenuPlugin}; use crate::ui::{LoadingPlugin, MenuPlugin};
use systems::{PlayerPlugin, setup_instrument_cluster, get_yacht_systems}; use systems::{PlayerPlugin, setup_instrument_cluster, get_vessel_systems};
// This game uses States to separate logic // This game uses States to separate logic
// See https://bevy-cheatbook.github.io/programming/states.html // See https://bevy-cheatbook.github.io/programming/states.html
@@ -31,7 +31,7 @@ pub struct GamePlugin;
/// Initialize yacht systems in the SystemManager /// Initialize yacht systems in the SystemManager
fn initialize_yacht_systems(mut system_manager: ResMut<SystemManager>) { fn initialize_yacht_systems(mut system_manager: ResMut<SystemManager>) {
let systems = get_yacht_systems(); let systems = get_vessel_systems();
for system in systems { for system in systems {
system_manager.register_system(system); system_manager.register_system(system);
} }