mirror of
https://github.com/seemueller-io/yachtpit.git
synced 2025-09-08 22:46:45 +00:00
abstract vessel/systems
This commit is contained in:
@@ -14,7 +14,7 @@ pub mod depth_gauge;
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pub mod compass_gauge;
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pub mod engine_status;
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pub mod navigation_display;
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pub mod yacht_data;
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pub mod vessel_data;
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pub mod instrument_cluster;
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pub mod gps_indicator;
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pub mod radar_indicator;
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@@ -31,7 +31,7 @@ pub use depth_gauge::*;
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pub use compass_gauge::*;
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pub use engine_status::*;
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pub use navigation_display::*;
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pub use yacht_data::*;
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pub use vessel_data::*;
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pub use instrument_cluster::*;
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pub use gps_indicator::*;
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pub use radar_indicator::*;
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@@ -2,8 +2,6 @@
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use bevy::prelude::*;
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// Placeholder for UI components
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// This module will contain reusable UI components for the yacht pit application
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pub struct ComponentsPlugin;
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@@ -5,7 +5,7 @@ use super::compass_gauge::CompassGauge;
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/// Yacht data resource containing all sensor readings
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#[derive(Resource)]
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pub struct YachtData {
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pub struct VesselData {
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pub speed: f32, // knots
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pub depth: f32, // meters
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pub heading: f32, // degrees
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@@ -16,7 +16,7 @@ pub struct YachtData {
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pub wind_direction: f32, // degrees
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}
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impl Default for YachtData {
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impl Default for VesselData {
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fn default() -> Self {
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Self {
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speed: 12.5,
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@@ -32,25 +32,25 @@ impl Default for YachtData {
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}
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/// Updates yacht data with simulated sensor readings
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pub fn update_yacht_data(mut yacht_data: ResMut<YachtData>, time: Res<Time>) {
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pub fn update_vessel_data(mut vessel_data: ResMut<VesselData>, time: Res<Time>) {
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let t = time.elapsed_secs();
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// Simulate realistic yacht data with some variation
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yacht_data.speed = 12.5 + (t * 0.3).sin() * 2.0;
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yacht_data.depth = 15.2 + (t * 0.1).sin() * 3.0;
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yacht_data.heading = (yacht_data.heading + time.delta_secs() * 5.0) % 360.0;
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yacht_data.engine_temp = 82.0 + (t * 0.2).sin() * 3.0;
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yacht_data.wind_speed = 8.3 + (t * 0.4).sin() * 1.5;
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yacht_data.wind_direction = (yacht_data.wind_direction + time.delta_secs() * 10.0) % 360.0;
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vessel_data.speed = 12.5 + (t * 0.3).sin() * 2.0;
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vessel_data.depth = 15.2 + (t * 0.1).sin() * 3.0;
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vessel_data.heading = (vessel_data.heading + time.delta_secs() * 5.0) % 360.0;
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vessel_data.engine_temp = 82.0 + (t * 0.2).sin() * 3.0;
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vessel_data.wind_speed = 8.3 + (t * 0.4).sin() * 1.5;
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vessel_data.wind_direction = (vessel_data.wind_direction + time.delta_secs() * 10.0) % 360.0;
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// Slowly drain fuel and battery (very slowly for demo purposes)
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yacht_data.fuel_level = (yacht_data.fuel_level - time.delta_secs() * 0.01).max(0.0);
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yacht_data.battery_level = (yacht_data.battery_level - time.delta_secs() * 0.005).max(0.0);
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vessel_data.fuel_level = (vessel_data.fuel_level - time.delta_secs() * 0.01).max(0.0);
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vessel_data.battery_level = (vessel_data.battery_level - time.delta_secs() * 0.005).max(0.0);
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}
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/// Updates the display values for all instrument gauges
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pub fn update_instrument_displays(
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yacht_data: Res<YachtData>,
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vessel_data: Res<VesselData>,
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mut speed_query: Query<&mut Text, (With<SpeedGauge>, Without<DepthGauge>, Without<CompassGauge>)>,
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mut depth_query: Query<&mut Text, (With<DepthGauge>, Without<SpeedGauge>, Without<CompassGauge>)>,
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mut compass_query: Query<&mut Text, (With<CompassGauge>, Without<SpeedGauge>, Without<DepthGauge>)>,
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@@ -58,20 +58,20 @@ pub fn update_instrument_displays(
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// Update speed display
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for mut text in speed_query.iter_mut() {
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if text.0.contains('.') {
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text.0 = format!("{:.1}", yacht_data.speed);
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text.0 = format!("{:.1}", vessel_data.speed);
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}
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}
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// Update depth display
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for mut text in depth_query.iter_mut() {
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if text.0.contains('.') {
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text.0 = format!("{:.1}", yacht_data.depth);
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text.0 = format!("{:.1}", vessel_data.depth);
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}
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}
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// Update compass display
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for mut text in compass_query.iter_mut() {
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text.0 = format!("{:03.0}", yacht_data.heading);
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text.0 = format!("{:03.0}", vessel_data.heading);
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}
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}
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@@ -80,12 +80,12 @@ mod tests {
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use super::*;
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#[test]
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fn test_yacht_data_default() {
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let yacht_data = YachtData::default();
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assert_eq!(yacht_data.speed, 12.5);
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assert_eq!(yacht_data.depth, 15.2);
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assert_eq!(yacht_data.heading, 45.0);
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assert_eq!(yacht_data.fuel_level, 75.0);
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assert_eq!(yacht_data.battery_level, 88.0);
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fn test_vessel_data_default() {
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let vessel_data = VesselData::default();
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assert_eq!(vessel_data.speed, 12.5);
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assert_eq!(vessel_data.depth, 15.2);
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assert_eq!(vessel_data.heading, 45.0);
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assert_eq!(vessel_data.fuel_level, 75.0);
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assert_eq!(vessel_data.battery_level, 88.0);
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}
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}
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@@ -1,15 +1,16 @@
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#![allow(clippy::type_complexity)]
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pub mod player;
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pub mod systems;
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pub mod yacht_systems;
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mod marine;
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use marine::*;
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// Re-export components from the components crate
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pub use components::{
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setup_instrument_cluster, update_instrument_displays, update_yacht_data, YachtData,
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setup_instrument_cluster, update_instrument_displays, update_vessel_data, VesselData,
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SpeedGauge, DepthGauge, CompassGauge, EngineStatus, NavigationDisplay,
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InstrumentCluster, GpsIndicator, RadarIndicator, AisIndicator, SystemDisplay
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};
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pub use player::{get_yacht_systems, setup_instrument_cluster_system, PlayerPlugin};
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pub use yacht_systems::{create_yacht_systems, AisSystem, GpsSystem, RadarSystem, SystemInteraction, SystemStatus, YachtSystem};
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pub use player::{get_vessel_systems, setup_instrument_cluster_system, PlayerPlugin};
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pub use vessel_systems::{create_vessel_systems, AisSystem, GpsSystem, RadarSystem, SystemInteraction, SystemStatus, VesselSystem};
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1
crates/systems/src/marine/mod.rs
Normal file
1
crates/systems/src/marine/mod.rs
Normal file
@@ -0,0 +1 @@
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pub mod vessel_systems;
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@@ -1,12 +1,12 @@
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//! Concrete implementations of yacht systems using the SystemManager abstraction
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//! Concrete implementations of vessel systems using the SystemManager abstraction
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//!
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//! This module provides implementations of the YachtSystem trait for GPS, Radar, and AIS systems,
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//! This module provides implementations of the VesselSystem trait for GPS, Radar, and AIS systems,
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//! bridging the existing functionality with the new higher-level abstraction.
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use bevy::prelude::*;
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use components::YachtData;
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use components::VesselData;
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/// Status of a yacht system
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/// Status of a vessel system
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#[derive(Debug, Clone, PartialEq)]
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pub enum SystemStatus {
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Active,
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@@ -25,11 +25,11 @@ pub enum SystemInteraction {
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}
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/// Common trait for all yacht systems
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pub trait YachtSystem: Send + Sync {
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pub trait VesselSystem: Send + Sync {
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fn id(&self) -> &'static str;
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fn display_name(&self) -> &'static str;
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fn update(&mut self, yacht_data: &YachtData, time: &Time);
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fn render_display(&self, yacht_data: &YachtData) -> String;
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fn update(&mut self, yacht_data: &VesselData, time: &Time);
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fn render_display(&self, yacht_data: &VesselData) -> String;
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fn handle_interaction(&mut self, interaction: SystemInteraction) -> bool;
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fn status(&self) -> SystemStatus;
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}
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@@ -51,7 +51,7 @@ impl GpsSystem {
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}
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}
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impl YachtSystem for GpsSystem {
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impl VesselSystem for GpsSystem {
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fn id(&self) -> &'static str {
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"gps"
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}
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@@ -60,14 +60,14 @@ impl YachtSystem for GpsSystem {
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"GPS Navigation"
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}
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fn update(&mut self, _yacht_data: &YachtData, time: &Time) {
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fn update(&mut self, _yacht_data: &VesselData, time: &Time) {
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// Simulate satellite connection variations
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let t = time.elapsed_secs();
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self.satellites_connected = (12.0 + (t * 0.1).sin() * 2.0).max(8.0) as u8;
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self.hdop = 0.8 + (t * 0.05).sin() * 0.2;
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}
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fn render_display(&self, yacht_data: &YachtData) -> String {
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fn render_display(&self, yacht_data: &VesselData) -> String {
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format!(
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"GPS NAVIGATION SYSTEM\n\n\
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Position: 43°38'19.5\"N 1°26'58.3\"W\n\
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@@ -140,7 +140,7 @@ impl RadarSystem {
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}
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}
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impl YachtSystem for RadarSystem {
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impl VesselSystem for RadarSystem {
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fn id(&self) -> &'static str {
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"radar"
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}
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@@ -149,12 +149,12 @@ impl YachtSystem for RadarSystem {
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"Radar System"
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}
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fn update(&mut self, _yacht_data: &YachtData, time: &Time) {
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fn update(&mut self, _yacht_data: &VesselData, time: &Time) {
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// Update radar sweep angle
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self.sweep_angle = (time.elapsed_secs() * 60.0) % 360.0;
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}
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fn render_display(&self, _yacht_data: &YachtData) -> String {
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fn render_display(&self, _yacht_data: &VesselData) -> String {
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format!(
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"RADAR SYSTEM - {:.0} NM RANGE\n\n\
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Status: {}\n\
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@@ -257,7 +257,7 @@ impl AisSystem {
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}
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}
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impl YachtSystem for AisSystem {
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impl VesselSystem for AisSystem {
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fn id(&self) -> &'static str {
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"ais"
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}
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@@ -266,12 +266,12 @@ impl YachtSystem for AisSystem {
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"AIS System"
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}
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fn update(&mut self, _yacht_data: &YachtData, _time: &Time) {
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fn update(&mut self, _yacht_data: &VesselData, _time: &Time) {
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// AIS system is relatively static, but we could simulate
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// vessel movements or signal strength variations here
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}
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fn render_display(&self, _yacht_data: &YachtData) -> String {
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fn render_display(&self, _yacht_data: &VesselData) -> String {
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format!(
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"AIS - AUTOMATIC IDENTIFICATION SYSTEM\n\n\
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Status: {}\n\
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@@ -345,7 +345,7 @@ impl YachtSystem for AisSystem {
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}
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/// Helper function to create and register all yacht systems
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pub fn create_yacht_systems() -> Vec<Box<dyn YachtSystem>> {
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pub fn create_vessel_systems() -> Vec<Box<dyn VesselSystem>> {
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vec![
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Box::new(GpsSystem::new()),
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Box::new(RadarSystem::new()),
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@@ -364,7 +364,7 @@ mod tests {
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assert_eq!(gps.display_name(), "GPS Navigation");
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assert_eq!(gps.status(), SystemStatus::Active);
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let yacht_data = YachtData::default();
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let yacht_data = VesselData::default();
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let display = gps.render_display(&yacht_data);
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assert!(display.contains("GPS NAVIGATION SYSTEM"));
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assert!(display.contains("Satellites: 12 connected"));
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@@ -378,7 +378,7 @@ mod tests {
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// Test configuration
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assert!(radar.handle_interaction(SystemInteraction::Configure("range".to_string(), "24".to_string())));
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let display = radar.render_display(&YachtData::default());
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let display = radar.render_display(&VesselData::default());
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assert!(display.contains("24 NM RANGE"));
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}
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@@ -395,7 +395,7 @@ mod tests {
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#[test]
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fn test_create_yacht_systems() {
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let systems = create_yacht_systems();
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let systems = create_vessel_systems();
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assert_eq!(systems.len(), 3);
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let ids: Vec<&str> = systems.iter().map(|s| s.id()).collect();
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@@ -1,27 +1,26 @@
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use bevy::prelude::*;
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use components::{setup_instrument_cluster, YachtData, update_yacht_data, update_instrument_displays};
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use super::yacht_systems::{create_yacht_systems, YachtSystem};
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use components::{setup_instrument_cluster, VesselData, update_vessel_data, update_instrument_displays};
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use super::vessel_systems::{create_vessel_systems, VesselSystem};
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pub struct PlayerPlugin;
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/// This plugin handles the futuristic yacht instrument cluster
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/// The main app should handle state management and system registration
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/// bind domain to bevy
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impl Plugin for PlayerPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<YachtData>()
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app.init_resource::<VesselData>()
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.add_systems(
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Update,
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(update_yacht_data, update_instrument_displays)
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(update_vessel_data, update_instrument_displays)
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);
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}
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}
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/// Setup function for instrument cluster - to be called by the main app
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/// Setup function called by the main app
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pub fn setup_instrument_cluster_system() -> impl Fn(Commands) {
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setup_instrument_cluster
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}
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/// Initialize yacht systems - returns the systems for registration
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pub fn get_yacht_systems() -> Vec<Box<dyn YachtSystem>> {
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create_yacht_systems()
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/// Initialize marine systems - returns the systems for registration
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pub fn get_vessel_systems() -> Vec<Box<dyn VesselSystem>> {
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create_vessel_systems()
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}
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|
@@ -1,149 +0,0 @@
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use bevy::prelude::*;
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use components::{YachtData, GpsIndicator, RadarIndicator, AisIndicator, SystemDisplay};
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/// Resource to track which system is currently selected
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#[derive(Resource, Default)]
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pub struct SelectedSystem {
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pub current: Option<SystemType>,
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}
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/// Types of navigation systems available
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum SystemType {
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Gps,
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Radar,
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Ais,
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}
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/// Handles user interactions with system indicator buttons
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pub fn handle_system_interactions(
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mut selected_system: ResMut<SelectedSystem>,
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mut interaction_query: Query<
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(&Interaction, &mut BackgroundColor, Option<&GpsIndicator>, Option<&RadarIndicator>, Option<&AisIndicator>),
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(Changed<Interaction>, With<Button>),
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>,
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) {
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for (interaction, mut background_color, gps, radar, ais) in &mut interaction_query {
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match *interaction {
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Interaction::Pressed => {
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if gps.is_some() {
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selected_system.current = Some(SystemType::Gps);
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*background_color = BackgroundColor(Color::linear_rgb(0.0, 0.3, 0.5));
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} else if radar.is_some() {
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selected_system.current = Some(SystemType::Radar);
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*background_color = BackgroundColor(Color::linear_rgb(0.0, 0.3, 0.5));
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} else if ais.is_some() {
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selected_system.current = Some(SystemType::Ais);
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*background_color = BackgroundColor(Color::linear_rgb(0.0, 0.3, 0.5));
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}
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}
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||||
Interaction::Hovered => {
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*background_color = BackgroundColor(Color::linear_rgb(0.15, 0.15, 0.2));
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}
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||||
Interaction::None => {
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*background_color = BackgroundColor(Color::linear_rgb(0.1, 0.1, 0.15));
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||||
}
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||||
}
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||||
}
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||||
}
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||||
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/// Updates the system display area with detailed information about the selected system
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pub fn update_system_display(
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selected_system: Res<SelectedSystem>,
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mut display_query: Query<&mut Text, With<SystemDisplay>>,
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yacht_data: Res<YachtData>,
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||||
time: Res<Time>,
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||||
) {
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if let Ok(mut text) = display_query.single_mut() {
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||||
match selected_system.current {
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Some(SystemType::Gps) => {
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text.0 = format!(
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||||
"GPS NAVIGATION SYSTEM\n\n\
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||||
Position: 43°38'19.5\"N 1°26'58.3\"W\n\
|
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Heading: {:.0}°\n\
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Speed: {:.1} knots\n\
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Course Over Ground: {:.0}°\n\
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||||
Satellites: 12 connected\n\
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HDOP: 0.8 (Excellent)\n\
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\n\
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Next Waypoint: MONACO HARBOR\n\
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||||
Distance: 127.3 NM\n\
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||||
ETA: 10h 12m",
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yacht_data.heading,
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yacht_data.speed,
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yacht_data.heading + 5.0
|
||||
);
|
||||
}
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||||
Some(SystemType::Radar) => {
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||||
let sweep_angle = (time.elapsed_secs() * 60.0) % 360.0;
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||||
text.0 = format!(
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||||
"RADAR SYSTEM - 12 NM RANGE\n\n\
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||||
Status: ACTIVE\n\
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||||
Sweep: {:.0}°\n\
|
||||
Gain: AUTO\n\
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||||
Sea Clutter: -15 dB\n\
|
||||
Rain Clutter: OFF\n\
|
||||
\n\
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||||
CONTACTS DETECTED:\n\
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||||
• Vessel 1: 2.3 NM @ 045° (15 kts)\n\
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||||
• Vessel 2: 5.7 NM @ 180° (8 kts)\n\
|
||||
• Land Mass: 8.2 NM @ 270°\n\
|
||||
• Buoy: 1.1 NM @ 315°",
|
||||
sweep_angle
|
||||
);
|
||||
}
|
||||
Some(SystemType::Ais) => {
|
||||
text.0 = format!(
|
||||
"AIS - AUTOMATIC IDENTIFICATION SYSTEM\n\n\
|
||||
Status: RECEIVING\n\
|
||||
Own Ship MMSI: 123456789\n\
|
||||
\n\
|
||||
NEARBY VESSELS:\n\
|
||||
\n\
|
||||
🛥️ M/Y SERENITY\n\
|
||||
MMSI: 987654321\n\
|
||||
Distance: 2.1 NM @ 045°\n\
|
||||
Speed: 12.5 kts\n\
|
||||
Course: 180°\n\
|
||||
\n\
|
||||
🚢 CARGO VESSEL ATLANTIS\n\
|
||||
MMSI: 456789123\n\
|
||||
Distance: 5.8 NM @ 270°\n\
|
||||
Speed: 18.2 kts\n\
|
||||
Course: 090°\n\
|
||||
\n\
|
||||
⛵ S/Y WIND DANCER\n\
|
||||
MMSI: 789123456\n\
|
||||
Distance: 1.3 NM @ 135°\n\
|
||||
Speed: 6.8 kts\n\
|
||||
Course: 225°"
|
||||
);
|
||||
}
|
||||
None => {
|
||||
text.0 = "".to_string();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_system_type_enum() {
|
||||
let gps = SystemType::Gps;
|
||||
let radar = SystemType::Radar;
|
||||
let ais = SystemType::Ais;
|
||||
|
||||
assert_ne!(gps, radar);
|
||||
assert_ne!(radar, ais);
|
||||
assert_ne!(ais, gps);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_selected_system_default() {
|
||||
let selected_system = SelectedSystem::default();
|
||||
assert_eq!(selected_system.current, None);
|
||||
}
|
||||
}
|
@@ -6,13 +6,13 @@
|
||||
|
||||
use bevy::prelude::*;
|
||||
use std::collections::HashMap;
|
||||
use systems::{YachtSystem, SystemInteraction, SystemStatus};
|
||||
use components::{YachtData, SystemIndicator, SystemDisplayArea};
|
||||
use systems::{VesselSystem, SystemInteraction, SystemStatus};
|
||||
use components::{VesselData, SystemIndicator, SystemDisplayArea};
|
||||
|
||||
/// Resource for managing all yacht systems
|
||||
#[derive(Resource)]
|
||||
pub struct SystemManager {
|
||||
systems: HashMap<String, Box<dyn YachtSystem>>,
|
||||
systems: HashMap<String, Box<dyn VesselSystem>>,
|
||||
active_system: Option<String>,
|
||||
system_order: Vec<String>,
|
||||
}
|
||||
@@ -27,14 +27,14 @@ impl SystemManager {
|
||||
}
|
||||
|
||||
/// Register a new yacht system
|
||||
pub fn register_system(&mut self, system: Box<dyn YachtSystem>) {
|
||||
pub fn register_system(&mut self, system: Box<dyn VesselSystem>) {
|
||||
let id = system.id().to_string();
|
||||
self.system_order.push(id.clone());
|
||||
self.systems.insert(id, system);
|
||||
}
|
||||
|
||||
/// Get the currently active system
|
||||
pub fn active_system(&self) -> Option<&dyn YachtSystem> {
|
||||
pub fn active_system(&self) -> Option<&dyn VesselSystem> {
|
||||
self.active_system.as_ref()
|
||||
.and_then(|id| self.systems.get(id))
|
||||
.map(|system| system.as_ref())
|
||||
@@ -51,7 +51,7 @@ impl SystemManager {
|
||||
}
|
||||
|
||||
/// Get all registered systems in order
|
||||
pub fn get_systems(&self) -> Vec<&dyn YachtSystem> {
|
||||
pub fn get_systems(&self) -> Vec<&dyn VesselSystem> {
|
||||
self.system_order.iter()
|
||||
.filter_map(|id| self.systems.get(id))
|
||||
.map(|system| system.as_ref())
|
||||
@@ -59,7 +59,7 @@ impl SystemManager {
|
||||
}
|
||||
|
||||
/// Update all systems
|
||||
pub fn update_systems(&mut self, yacht_data: &YachtData, time: &Time) {
|
||||
pub fn update_systems(&mut self, yacht_data: &VesselData, time: &Time) {
|
||||
for system in self.systems.values_mut() {
|
||||
system.update(yacht_data, time);
|
||||
}
|
||||
@@ -75,12 +75,12 @@ impl SystemManager {
|
||||
}
|
||||
|
||||
/// Get system by ID
|
||||
pub fn get_system(&self, system_id: &str) -> Option<&dyn YachtSystem> {
|
||||
pub fn get_system(&self, system_id: &str) -> Option<&dyn VesselSystem> {
|
||||
self.systems.get(system_id).map(|s| s.as_ref())
|
||||
}
|
||||
|
||||
/// Get mutable system by ID
|
||||
pub fn get_system_mut(&mut self, system_id: &str) -> Option<&mut Box<dyn YachtSystem>> {
|
||||
pub fn get_system_mut(&mut self, system_id: &str) -> Option<&mut Box<dyn VesselSystem>> {
|
||||
self.systems.get_mut(system_id)
|
||||
}
|
||||
}
|
||||
@@ -112,7 +112,7 @@ impl Plugin for SystemManagerPlugin {
|
||||
/// System to update all yacht systems
|
||||
fn update_all_systems(
|
||||
mut system_manager: ResMut<SystemManager>,
|
||||
yacht_data: Res<components::YachtData>,
|
||||
yacht_data: Res<components::VesselData>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
system_manager.update_systems(&yacht_data, &time);
|
||||
@@ -150,7 +150,7 @@ fn handle_system_indicator_interactions(
|
||||
fn update_system_display_content(
|
||||
system_manager: Res<SystemManager>,
|
||||
mut display_query: Query<&mut Text, With<SystemDisplayArea>>,
|
||||
yacht_data: Res<components::YachtData>,
|
||||
yacht_data: Res<components::VesselData>,
|
||||
) {
|
||||
if let Ok(mut text) = display_query.single_mut() {
|
||||
if let Some(active_system) = system_manager.active_system() {
|
||||
@@ -164,7 +164,7 @@ fn update_system_display_content(
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use components::YachtData;
|
||||
use components::VesselData;
|
||||
|
||||
struct MockSystem {
|
||||
id: &'static str,
|
||||
@@ -172,11 +172,11 @@ mod tests {
|
||||
status: SystemStatus,
|
||||
}
|
||||
|
||||
impl YachtSystem for MockSystem {
|
||||
impl VesselSystem for MockSystem {
|
||||
fn id(&self) -> &'static str { self.id }
|
||||
fn display_name(&self) -> &'static str { self.name }
|
||||
fn update(&mut self, _yacht_data: &YachtData, _time: &Time) {}
|
||||
fn render_display(&self, _yacht_data: &YachtData) -> String {
|
||||
fn update(&mut self, _yacht_data: &VesselData, _time: &Time) {}
|
||||
fn render_display(&self, _yacht_data: &VesselData) -> String {
|
||||
format!("Mock system: {}", self.name)
|
||||
}
|
||||
fn handle_interaction(&mut self, _interaction: SystemInteraction) -> bool { true }
|
||||
|
@@ -11,7 +11,7 @@ use bevy::prelude::*;
|
||||
use crate::core::{ActionsPlugin, SystemManagerPlugin};
|
||||
use crate::core::system_manager::SystemManager;
|
||||
use crate::ui::{LoadingPlugin, MenuPlugin};
|
||||
use systems::{PlayerPlugin, setup_instrument_cluster, get_yacht_systems};
|
||||
use systems::{PlayerPlugin, setup_instrument_cluster, get_vessel_systems};
|
||||
|
||||
// This game uses States to separate logic
|
||||
// See https://bevy-cheatbook.github.io/programming/states.html
|
||||
@@ -31,7 +31,7 @@ pub struct GamePlugin;
|
||||
|
||||
/// Initialize yacht systems in the SystemManager
|
||||
fn initialize_yacht_systems(mut system_manager: ResMut<SystemManager>) {
|
||||
let systems = get_yacht_systems();
|
||||
let systems = get_vessel_systems();
|
||||
for system in systems {
|
||||
system_manager.register_system(system);
|
||||
}
|
||||
|
Reference in New Issue
Block a user