mirror of
https://github.com/seemueller-io/yachtpit.git
synced 2025-09-08 22:46:45 +00:00
272 lines
9.8 KiB
YAML
272 lines
9.8 KiB
YAML
name: release-flow
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on:
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push:
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tags:
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- "v[0-9]+.[0-9]+.[0-9]+*"
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workflow_dispatch:
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inputs:
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version:
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description: 'Version - in the form of v1.2.3'
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required: true
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type: string
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env:
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# This variable is used to name release output files.
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GAME_EXECUTABLE_NAME: yachtpit
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GAME_OSX_APP_NAME: yachtpit
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permissions:
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contents: write
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jobs:
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get-version:
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runs-on: ubuntu-latest
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steps:
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- name: Get tag
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id: tag
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run: echo "tag=${GITHUB_REF#refs/tags/}" >> "$GITHUB_OUTPUT"
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outputs:
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version: ${{ inputs.version || steps.tag.outputs.tag }}
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build-macOS:
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runs-on: macos-latest
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needs: get-version
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env:
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# macOS 11.0 Big Sur is the first version to support universal binaries
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MACOSX_DEPLOYMENT_TARGET: 11.0
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VERSION: ${{needs.get-version.outputs.version}}
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Remove build script
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run: |
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rm build.rs
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- name: Install rust toolchain for Apple Silicon
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uses: dtolnay/rust-toolchain@master
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with:
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toolchain: stable
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targets: aarch64-apple-darwin
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- name: Build release for Apple Silicon
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run: |
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SDKROOT=$(xcrun -sdk macosx --show-sdk-path) cargo build --profile dist --target=aarch64-apple-darwin
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- name: Install rust toolchain for Apple x86
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uses: dtolnay/rust-toolchain@master
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with:
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toolchain: stable
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targets: x86_64-apple-darwin
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- name: Build release for x86 Apple
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run: |
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SDKROOT=$(xcrun -sdk macosx --show-sdk-path) cargo build --profile dist --target=x86_64-apple-darwin
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- name: Create Universal Binary
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run: |
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lipo -create -output target/dist/${{ env.GAME_EXECUTABLE_NAME }} target/aarch64-apple-darwin/dist/${{ env.GAME_EXECUTABLE_NAME }} target/x86_64-apple-darwin/dist/${{ env.GAME_EXECUTABLE_NAME }}
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- name: Create release
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run: |
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mkdir -p build/macos/src/Game.app/Contents/MacOS/assets
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cp -r assets/ build/macos/src/Game.app/Contents/MacOS/assets
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cp -r credits/ build/macos/src/Game.app/Contents/MacOS/credits
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cp target/dist/${{ env.GAME_EXECUTABLE_NAME }} build/macos/src/Game.app/Contents/MacOS/
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mv build/macos/src/Game.app build/macos/src/${{ env.GAME_OSX_APP_NAME }}.app
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ln -s /Applications build/macos/src/
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hdiutil create -fs HFS+ -volname "${{ env.GAME_OSX_APP_NAME }}" -srcfolder build/macos/src ${{ env.GAME_EXECUTABLE_NAME }}.dmg
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- name: Upload release
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ${{ env.GAME_EXECUTABLE_NAME }}.dmg
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asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_macOS.dmg
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release_name: ${{ env.VERSION }}
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tag: ${{ env.VERSION }}
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overwrite: true
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build-linux:
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runs-on: ubuntu-latest
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needs: get-version
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env:
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VERSION: ${{needs.get-version.outputs.version}}
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Install rust toolchain
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uses: dtolnay/rust-toolchain@master
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with:
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toolchain: stable
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- name: Install Dependencies
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run: sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev
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- name: Build release
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run: |
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cargo build --profile dist
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- name: Prepare release
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run: |
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chmod +x target/dist/${{ env.GAME_EXECUTABLE_NAME }}
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mv target/dist/${{ env.GAME_EXECUTABLE_NAME }} .
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- name: Bundle release
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run: |
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tar -czf ${{ env.GAME_EXECUTABLE_NAME }}_linux.tar.gz ${{ env.GAME_EXECUTABLE_NAME }} assets credits
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- name: Upload release
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ${{ env.GAME_EXECUTABLE_NAME }}_linux.tar.gz
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asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_linux.tar.gz
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release_name: ${{ env.VERSION }}
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tag: ${{ env.VERSION }}
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overwrite: true
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build-windows:
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runs-on: windows-latest
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needs: get-version
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env:
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VERSION: ${{needs.get-version.outputs.version}}
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BUILD_INSTALLER: ${{ false }}
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Install rust toolchain
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uses: dtolnay/rust-toolchain@master
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with:
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toolchain: stable
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- name: Install dotnet
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if: ${{ env.BUILD_INSTALLER }}
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uses: actions/setup-dotnet@v3
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with:
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global-json-file: build/windows/installer/global.json
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- name: Build release
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run: |
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cargo build --profile dist
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- name: Prepare release
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run: |
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mkdir target/dist/assets && cp -r assets target/dist/assets
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mkdir target/dist/credits && cp -r credits target/dist/credits
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- name: Zip release
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uses: vimtor/action-zip@v1.1
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with:
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files: target/dist/assets/ target/dist/credits/ target/dist/${{ env.GAME_EXECUTABLE_NAME }}.exe
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dest: ${{ env.GAME_EXECUTABLE_NAME }}_windows.zip
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- name: Create Installer
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if: ${{ env.BUILD_INSTALLER }}
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shell: bash
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run: |
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tag=${{ env.VERSION }}
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version="${tag#v}"
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dotnet build -p:Version=$version -c Release build/windows/installer/Installer.wixproj --output installer
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- name: Upload release
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ${{ env.GAME_EXECUTABLE_NAME }}_windows.zip
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asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_windows.zip
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tag: ${{ env.VERSION }}
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overwrite: true
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- name: Upload installer
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if: ${{ env.BUILD_INSTALLER }}
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: installer/en-US/installer.msi
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asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_windows.msi
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release_name: ${{ env.VERSION }}
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tag: ${{ env.VERSION }}
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overwrite: true
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build-web:
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runs-on: ubuntu-latest
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needs: get-version
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env:
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VERSION: ${{needs.get-version.outputs.version}}
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Install rust toolchain
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uses: dtolnay/rust-toolchain@master
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with:
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toolchain: stable
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- name: Install Dependencies
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run: sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev
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- name: Install trunk
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uses: jetli/trunk-action@v0.4.0
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with:
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version: latest
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- name: Add wasm target
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run: |
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rustup target add wasm32-unknown-unknown
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- name: Build Release
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run: |
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trunk build --release
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- name: Optimize Wasm
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uses: NiklasEi/wasm-opt-action@v2
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with:
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file: dist/*.wasm
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- name: Zip release
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uses: vimtor/action-zip@v1.1
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with:
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files: dist/
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dest: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip
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- name: Upload release
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip
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asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_web.zip
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release_name: ${{ env.VERSION }}
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tag: ${{ env.VERSION }}
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overwrite: true
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build-for-iOS:
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runs-on: macos-latest
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timeout-minutes: 30
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needs: get-version
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env:
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VERSION: ${{needs.get-version.outputs.version}}
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steps:
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- uses: actions/checkout@v4
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- uses: dtolnay/rust-toolchain@stable
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- name: Add iOS targets
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run: rustup target add aarch64-apple-ios x86_64-apple-ios
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- name: Build app for iOS
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run: |
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cd mobile
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make xcodebuild-iphone-release
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mkdir Payload
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mv build/Build/Products/Release-iphoneos/*.app Payload
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zip -r ${{ env.GAME_EXECUTABLE_NAME }}.zip Payload
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mv ${{ env.GAME_EXECUTABLE_NAME }}.zip ${{ env.GAME_EXECUTABLE_NAME }}.ipa
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- name: Upload release
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: mobile/${{ env.GAME_EXECUTABLE_NAME }}.ipa
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asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_unsigned_ios.ipa
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release_name: ${{ env.VERSION }}
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tag: ${{ env.VERSION }}
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overwrite: true
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build-for-Android:
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runs-on: ubuntu-latest
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timeout-minutes: 30
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needs: get-version
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env:
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VERSION: ${{needs.get-version.outputs.version}}
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steps:
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- uses: actions/checkout@v4
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- uses: dtolnay/rust-toolchain@stable
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- name: Add Android targets
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# could add more targets like armv7-linux-androideabi here (then also add to cargo-apk config)
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run: rustup target add aarch64-linux-android
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- name: Install Cargo APK
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run: cargo install --force cargo-apk
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- name: Build app for Android
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# This uses a debug build, since release builds require keystore configuration
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# For AAB builds that can be pushed to the Play store, see the release-android-google-play workflow.
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run: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME cargo apk build --package mobile
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- name: Upload release
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: target/debug/apk/${{ env.GAME_OSX_APP_NAME }}.apk
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asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_android.apk
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release_name: ${{ env.VERSION }}
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tag: ${{ env.VERSION }}
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overwrite: true
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